Francois Grobbelaar

  • Registered on: 02/20/2014
  • Last connection: 01/31/2016

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Reported issues: 2

01/31/2016

05:32 AM MakeHuman Feature #988 (Accepted): Face-bones for game engine skeleton
I'd like to propose that we add some basic facial rigging bones to the game engine skeleton. I've not seen a game wit...

01/30/2016

04:45 AM MakeHuman Bug #642: FBX export broken in 1.1 (both binary and text)
I tried a binary FBX export in UE4, fbxConverter and Blender. Findings as below:
UE4: Works fine as far as I can tel...
03:16 AM MakeHuman Bug #642: FBX export broken in 1.1 (both binary and text)
I'll do a binary FBX export and try it in UE4 and Blender.

03/23/2015

01:41 PM MakeHuman Bug #762: OSX installer visuals
Manuel Bastioni wrote:
> This was done months ago. Mhx is not longer included in Blender
Well, as far as I can tell...

03/22/2015

12:13 PM MakeHuman Bug #762: OSX installer visuals
Screenshot of script output attached.
12:12 PM MakeHuman Bug #762: OSX installer visuals
Around 'removing old conflicting plugins', I assume you're referring to the old MHX plugin... if so, we should ask th...

03/04/2015

01:42 PM MakeHuman Bug #719: Build of Makehuman nightly crashes due new debug code.
I found the problem after looking at the error log of the uploaded MakeHuman.app.
For some reason the additional d...

01/17/2015

05:01 AM MakeHuman Feature #664: Custom Rig with IK joints--Epic Games UE
I'm curious and have a few questions:
1) In your example screenshots, what are you actually using? Are you using the...

11/29/2014

03:35 AM MakeHuman Bug #642 (Fixed): FBX export broken in 1.1 (both binary and text)
The other night I attempted to import an FBX exported from the current build of MakeHuman 1.1 (with bones) to Unreal ...

11/02/2014

01:33 PM MakeHuman Bug #593 (Fixed): OSX: MH GUI startup broken (crashes)
Looks good.

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