- Registered on: 02/20/2014
- Last connection: 01/31/2016
- Command line 2 (Developer, 03/23/2017)
- MakeHuman (Developer, 02/20/2014)
- MakeHuman documentation (Developer, 02/20/2014)
- MHAPI (Developer, 10/06/2014)
- Python 3 (Developer, 04/02/2017)
TODO listShow stuff to do
Reported issues: 2
- 05:32 AM MakeHuman Feature #988 (Accepted): Face-bones for game engine skeleton
- I'd like to propose that we add some basic facial rigging bones to the game engine skeleton. I've not seen a game wit...
- 04:45 AM MakeHuman Bug #642: FBX export broken in 1.1 (both binary and text)
- I tried a binary FBX export in UE4, fbxConverter and Blender. Findings as below:
UE4: Works fine as far as I can tel...
- 03:16 AM MakeHuman Bug #642: FBX export broken in 1.1 (both binary and text)
- I'll do a binary FBX export and try it in UE4 and Blender.
- 01:41 PM MakeHuman Bug #762: OSX installer visuals
- Manuel Bastioni wrote:
> This was done months ago. Mhx is not longer included in Blender
Well, as far as I can tell...
- 12:13 PM MakeHuman Bug #762: OSX installer visuals
- Screenshot of script output attached.
- 12:12 PM MakeHuman Bug #762: OSX installer visuals
- Around 'removing old conflicting plugins', I assume you're referring to the old MHX plugin... if so, we should ask th...
- 01:42 PM MakeHuman Bug #719: Build of Makehuman nightly crashes due new debug code.
- I found the problem after looking at the error log of the uploaded MakeHuman.app.
For some reason the additional d...
- 05:01 AM MakeHuman Feature #664: Custom Rig with IK joints--Epic Games UE
- I'm curious and have a few questions:
1) In your example screenshots, what are you actually using? Are you using the...
- 03:35 AM MakeHuman Bug #642 (Fixed): FBX export broken in 1.1 (both binary and text)
- The other night I attempted to import an FBX exported from the current build of MakeHuman 1.1 (with bones) to Unreal ...
- 01:33 PM MakeHuman Bug #593 (Fixed): OSX: MH GUI startup broken (crashes)
- Looks good.
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