Rob Baer

  • Registered on: 02/02/2014
  • Last connection: 05/20/2017

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Reported issues: 265

04/21/2017

12:39 PM MakeHuman Bug #1168: Reset dialog - handler may not completely "destroy dialog" on close
One other minor observation is that our modal dialogs seem to have retained the non-function help '?' in their toolba...
12:33 PM MakeHuman Bug #1168: Reset dialog - handler may not completely "destroy dialog" on close
Yes, this behavior happens too with background icon.
More behavior detail. If you mouse over the task bar icon ...

04/20/2017

04:21 PM MakeHuman Bug #1168: Reset dialog - handler may not completely "destroy dialog" on close
For reference, (at least to my knowledge) this behavior is specific to the reset dialog and not the other dialogs. ...
08:57 AM MakeHuman Bug #1168: Reset dialog - handler may not completely "destroy dialog" on close
!screenshot_1_1492671255.png!
08:56 AM MakeHuman Bug #1168 (New): Reset dialog - handler may not completely "destroy dialog" on close
Windows 10 MH 1.1.1
from http://www.makehumancommunity.org/forum/viewtopic.php?f=3&t=14284
Steps to reproduce on ...

04/14/2017

02:46 AM MakeHuman Bug #758: Poses are broken/float above ground: Get blender BVH bug fixed
Well, if I have not confused myself you 1 and 2 bone tests work as poorly as ever in Blender. I am *attaching a zip ...

04/10/2017

10:52 PM MakeHuman Bug #758: Poses are broken/float above ground: Get blender BVH bug fixed
This "urgent" bug was last updated 8 months ago (and posted 2 years ago - how time flies). It was forwarded to the B...

04/05/2017

06:08 PM Python 3 Bug #1163: Break out a few plugins?
I think that breaking out plugins is a reasonable idea, once the infrastructure issues for letting them interact effe...
03:33 AM Python 3 Bug #1162 (Accepted): download asset shebang setting
I don't know if it matters, but the shebang for the python 3-ready asset download plugin still says, #!/usr/bin/pytho...

04/04/2017

03:45 PM MakeHuman Bug #1148: Test/fix collada pipeline vs various external platforms
Aranuvir (Moderator) wrote:
> What is remarkable is that Blender obviously does not use the SDK, but its own script ...

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