- Registered on: 02/02/2014
- Last connection: 08/09/2018
- Command line 2 (Administrator, Moderator, Developer, 03/23/2017)
- MakeHuman (Administrator, Moderator, Developer, 02/08/2014)
- MakeHuman documentation (Administrator, Moderator, Developer, 02/19/2014)
- MHAPI (Administrator, Moderator, Developer, 10/06/2014)
- Python 3 (Administrator, Moderator, Developer, 04/02/2017)
- Web site, servers and infrastructure (Developer, 02/15/2014)
TODO listShow stuff to do
Reported issues: 285
- 11:40 PM MakeHuman Feature #1226: Installed makehuman
- As written, this bug report is not usable. We need more information to even begin to guess what might be happening. ...
- 10:43 PM MakeHuman Bug #1223 (Rejected): "Failed to execute Script _init_"
- This appears to be user error and is unlikely due to a software bug. Try reinstalling.
- 10:38 PM MakeHuman Feature #1224 (Rejected): More Anime-parameter
- This has been requested from time to time, but it will not be considered at this time, given the development resource...
- 04:44 PM MakeHuman Bug #1199: Error logs containing opengl failures
- MacOS High Sierra
Line 231 of res...
- 11:15 AM MakeHuman Bug #1217 (Fixed): Load and save issues
- I've long forgotten this and seems working so closing
- 08:36 PM MakeHuman Bug #1219: Export pose then import pose does not result in the same pose
- The issue seems related to this post by the author of .bvh Hacker (no longer maintained)
- 10:47 PM MakeHuman Bug #1219: Export pose then import pose does not result in the same pose
- This may be a duplicate of (or at least closely related to) #951.
There is hierarchical order written is not the s...
- 12:50 AM MakeHuman Bug #1221: Export to FBX with skeleton "Default" does not work
- I believe this is because Blender 2.79a is no longer responding properly when the "ignore leaf bones' check box on th...
- 12:03 AM MakeHuman Bug #967: FBX Export to Blender
- I peeked at our code, and I'm not convinced we are handling this right. There seems room to use the transformation r...
- 02:07 PM MakeHuman Bug #967: FBX Export to Blender
- The FBX export/import issue seems to persist as of Blender 2.79. See forum http://www.makehumancommunity.org/forum/v...
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