Thomas Larsson

  • Registered on: 01/25/2014
  • Last connection: 09/17/2016

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Reported issues: 9

09/17/2016

03:22 PM MakeHuman Feature #1019 (Rejected): MakeClothes: Rigid group with more vertices
I agree that it would be usefule, but unfortunately it is not feasible. In an ordinary group, proxy vertices are asso...

06/16/2016

08:23 AM MakeHuman Bug #1036: MakeClothes Average Child Vertex Groups
Aranuvir (Forum User) wrote:
> This makes sense. But shouldn't the underlying basemesh being assumed to be symmetric...

06/13/2016

07:34 AM MakeHuman Bug #1036: MakeClothes Average Child Vertex Groups
MC assigns vertices on the wrong side to the Left and Right vertex group provided that they are very close to the mid...

02/11/2016

03:58 PM MakeHuman Bug #982: Rigid groups cause incorrect fitting if vertices are shared.
Applied in changeset commit:makehuman_hg|29841e243374.

02/09/2016

09:06 AM MakeHuman Bug #982: Rigid groups cause incorrect fitting if vertices are shared.
Apologies for not having handled this before. The patch is now committed. Please check that things work properly know.
09:04 AM MakeHuman Bug #982 (Fix exists, needs testing): Rigid groups cause incorrect fitting if vertices are shared.
Applied in changeset commit:makehuman_hg|710b1eca1530.

11/19/2015

10:11 AM MakeHuman Feature #972 (Fix exists, needs testing): MakeClothes should calculate pole-count

11/18/2015

06:50 PM MakeHuman Feature #972: MakeClothes should calculate pole-count
Technically, this should be straightforward to implement. The only reason why MakeClothes does not check for polecoun...
06:40 PM MakeHuman Bug #967: FBX Export to Blender
Actually, I don't think it was ever implemented for anything but Collada. There was a need for this feature to export...
06:36 PM MakeHuman Bug #974: Secondlife skeletons missing from Nightlys ..
In the meantime, the SL skeletons can be created by the mhx2 importer, although one of them has been renamed Daz. How...

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