Makehuman is a completely free, innovative and professional software for the modelling of 3-Dimensional humanoid characters.
Features that make this software unique include a new, highly intuitive GUI and a high quality mesh, optimized to work in subdivision surface mode (for example, Zbrush).
Using Makehuman, a photorealistic character can be modeled in less than 2 minutes.
Makehuman is released under an Open Source Licence (AGPL) and is available for Windows, Mac OS X and Linux.
Commandline interface (03/23/2014 09:33 PM)
Commandline usage for MH
MakeHuman BodyRig (01/27/2014 12:19 AM)
Experimental body rigging, including face rig feature.
MakeHuman documentation (02/08/2014 10:55 PM)
The documentation of MakeHuman and BlenderTools.
MakeHuman Modifier Stack (01/27/2014 01:00 AM)
Experimental Modifier Stack refactor. The modifier stack is a mechanism to impose an order on modifications of the human mesh, and allows more control over the individual stacked modifications done by individual plugins.
MH Asset packages (05/22/2014 03:51 PM)
Binary single-file package archives for easy distribution of user created assets.
MHAPI (10/06/2014 07:52 AM)
The MakeHuman API Project (MHAPI) is an effort to produce a friendly programming interface for making extensions to MakeHuman.
This project hasn't really produced anything yet, so there isn't really any useful code. This repo is currently largely an experimental staging area....
Web site, servers and infrastructure (02/15/2014 09:58 AM)
Discussions about infra-structure related issues. This includes things such as:
- Drupal front end (web site)
- Nginx configuration (web server)
- Build servers
- Release packaging
- Discussions about repository
Administrator: Joel Palmius, Jonas Hauquier, Manuel Bastioni
Moderator: Aranuvir (Moderator), Rob Baer
Developer: Alessandra D, Aranuvir (Moderator), Arvind Pinto, Dana Zabet, Francois Grobbelaar, Jonas Hauquier, Manish Chandra, Manuel Bastioni, Marie-France Larsson, Simone Re, Thanasis Papoutsidakis, Thomas Larsson
Due in 13 days (01/31/2017)