Feature #984

Torque3D compatible collada export option

Added by Duion (Forum User) almost 3 years ago. Updated almost 2 years ago.

Status:AcceptedStart date:01/08/2016
Priority:NormalDue date:
Assignee:Jonas Hauquier% Done:

0%

Category:File export
Target version:MakeHuman 1.1.2

Description

The Torque3D game engine uses collada format, but it needs the models in the format of Z-axis up and facing the positive Y-axis, so it would be cool if this can be added, this would help people using Torque3D a lot.


Related issues

Related to MakeHuman - Bug #1148: Test/fix collada pipeline vs various external platforms New 03/12/2017

History

#1 Updated by Aranuvir # almost 2 years ago

  • Status changed from New to Accepted
  • Target version set to MakeHuman 1.1.2

Maybe we could add some export hints, too, like Z up -Y = Blender?

#2 Updated by Duion (Forum User) almost 2 years ago

The point was that making it face the postive Y-Axis did not exist as export option.
The solution could be either a button that automatically does Z up and making it face the positive Y axis or add the option to make it face the positive Y axis and add a hint to select Z up and face positive Y for Torque.

#3 Updated by Aranuvir # almost 2 years ago

The question is what is achievable with a (currently very) limited amount of developers? So initially I had the reflex to reject and hint to use Blender import/export for correction. But we already have similar options and extending the code for the proposed case should not be so hard. That's why I was thinking to add some hints to the options for common 3D programs, too. I set the target version to 1.1.2, but please don't ask me when this will be released.

#4 Updated by Duion (Forum User) almost 2 years ago

Export otions for collada are:
Y up, face Z
Y up, face X
Z up, face -Y
Z up, face X

But what Torque needs is simply:

Z up, face Y

Thats all I ask for. It is more a convenience thing, since you can rotate the model in blender later, the problem is just that, if you try to rotate a rigged model it gets a little more difficult and weird things can happen.

#5 Updated by Joel Palmius almost 2 years ago

  • Related to Bug #1148: Test/fix collada pipeline vs various external platforms added

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