Bug #813

ponytail material

Added by Rob Baer over 3 years ago. Updated almost 2 years ago.

Status:AcceptedStart date:05/09/2015
Priority:NormalDue date:
Assignee:-% Done:


Target version:MakeHuman 1.1.2


r1777 win 8.1

There is a small non-transparent stripe on ponytail texture.

screenshot_1_1431143788.png (557 KB) Rob Baer, 05/09/2015 05:56 AM

grab_2015-05-11_19.05.50.png (341 KB) Aranuvir #, 05/11/2015 07:14 PM

grab_2015-05-11_19.06.49.png (289 KB) Aranuvir #, 05/11/2015 07:14 PM

screenshot_1_1431986268.png (230 KB) Rob Baer, 05/18/2015 11:58 PM

screenshot_1_1432344495.png (136 KB) Rob Baer, 05/23/2015 03:28 AM



#1 Updated by Jonas Hauquier over 3 years ago

Perhaps that polygon could be cut shorter? I don't think that 10% transparency stroke adds much value, and it would increase alpha testing performance.

#2 Updated by Anonymous over 3 years ago

  • Status changed from New to Accepted
  • Assignee set to Anonymous

#3 Updated by Aranuvir # over 3 years ago

Though it is not really related to the topic, I post it here. Perhaps this can also be fixed when you rework the ponytail anyway. There is a wrong rotation of the tail, when rotating the head. For example two screen shots with the pose standing06.

#4 Updated by Rob Baer over 3 years ago

There is also a skin face that pokes through on back left that might be fixed on ponytail. I also see some skin from some angles around ponytail but those might be an artifact of z-buffer culling in the viewport.

#5 Updated by Rob Baer over 3 years ago

This image probably identifies better where there are TRUE issues. Looks like base of ponytail is just a z-buffer thing

#6 Updated by Aranuvir # almost 2 years ago

  • Assignee deleted (Anonymous)
  • Target version set to MakeHuman 1.1.2

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