Bug #624

Blender Collada import has problems with rigs

Added by Jonas Hauquier about 4 years ago. Updated almost 2 years ago.

Status:NewStart date:11/02/2014
Priority:NormalDue date:
Assignee:Joel Palmius% Done:

0%

Category:File export
Target version:MakeHuman 1.1.2

Description

I believe this is not a fault of the MakeHuman DAE exporter, but instead is an issue in the collada importer of Blender.

It might be an unreported issue on the blender tracker, so could be useful to report.

However I fear that the collada code in blender is not getting a lot of developer attention lately, as mentioned in issue #546

For that reason, it might be good to look at binary FBX as an alternative means of getting rigged meshes in blender (issue #623). As it does seem like the FBX code in blender is being actively maintained.


Related issues

Related to MakeHuman - Bug #546: Collada material properties incorrect for transparent obj... Accepted 10/06/2014
Related to MakeHuman - Bug #1148: Test/fix collada pipeline vs various external platforms New 03/12/2017

History

#1 Updated by Jonas Hauquier about 4 years ago

  • Related to Bug #546: Collada material properties incorrect for transparent objects added

#2 Updated by Aranuvir # almost 2 years ago

  • Target version set to MakeHuman 1.2.0

#3 Updated by Joel Palmius almost 2 years ago

  • Category set to File export
  • Assignee set to Joel Palmius
  • Target version changed from MakeHuman 1.2.0 to MakeHuman 1.1.2

Going to take another look at this to see if anything has changed.

#4 Updated by Joel Palmius almost 2 years ago

  • Related to Bug #1148: Test/fix collada pipeline vs various external platforms added

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