Bug #1058

MakeClothes does not update texture location

Added by Rob Baer over 2 years ago. Updated almost 2 years ago.

Status:NewStart date:09/07/2016
Priority:NormalDue date:
Assignee:Thomas Larsson% Done:


Target version:MakeHuman 1.1.2


From Forum: http://www.makehumancommunity.org/forum/viewtopic.php?f=3&t=13579

I edit my post with new info: I had a look at MakeClothes Python code. On line 139 of materials.py the script take the name of the texture, mix it with the destination path then copy scr to dest.
After adding display of values (outdir, texpath and srcpath) we find a VERY strange detail: if you have a clothe with a texture named eg "first.png" then you save, export and so on, then CHANGE the texture to use "second.png", this second texture will appear in blender, will be used, etc... but MakeClothes will still use "first.png"! It seems MakeClothe save the old name and continue using it, even if Blender know we use another file. So of course, MakeClothes don't find the new texture (as he's looking for the old one!) and in MakeHuman, we don't have the texture.


#1 Updated by Aranuvir # almost 2 years ago

  • Target version set to MakeHuman 1.1.2

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