Bug #1025

Crash in collada export when checking facial pose-units

Added by Joel Palmius over 2 years ago. Updated about 2 years ago.

Status:AcceptedStart date:05/11/2016
Priority:NormalDue date:
Assignee:Jonas Hauquier% Done:


Target version:MakeHuman 1.1.2


This is with rig "default no toes" selected

Traceback (most recent call last):
  File "./core/events3d.py", line 212, in callEvent
  File "./apps/gui/guiexport.py", line 113, in onFileSelected
    exporter.export(gui3d.app.selectedHuman, filename)
  File "plugins/9_export_collada/__init__.py", line 133, in export
    exportCollada(filename("dae"), cfg)
  File "plugins/9_export_collada/mh2collada.py", line 152, in exportCollada
    dae_animation.writeLibraryAnimations(fp, human, skel, animations, config)
  File "plugins/9_export_collada/dae_animation.py", line 63, in writeLibraryAnimations
    joined_anim = animation.joinAnimations(joined_anim, anim)
  File "./shared/animation.py", line 476, in joinAnimations
    raise RuntimeError("Cannot join animations %s and %s, they don't have the same bone count." % (anim1.nBones, anim2.nBones))
RuntimeError: Cannot join animations 163 and 137, they don't have the same bone count.

Related issues

Related to MakeHuman - Bug #1148: Test/fix collada pipeline vs various external platforms New 03/12/2017


#1 Updated by Jonas Hauquier over 2 years ago

  • Status changed from New to Accepted
  • Assignee set to Jonas Hauquier

#2 Updated by Joel Palmius about 2 years ago

  • Target version changed from MakeHuman 1.1.1 to MakeHuman 1.1.2

#3 Updated by Joel Palmius almost 2 years ago

  • Related to Bug #1148: Test/fix collada pipeline vs various external platforms added

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