Bug #1024

Proportion + racial sliders distorts expressions after export

Added by Joel Palmius over 2 years ago. Updated almost 2 years ago.

Status:NewStart date:05/11/2016
Priority:LowDue date:
Assignee:Thomas Larsson% Done:

0%

Category:Documents
Target version:MakeHuman 1.1.2

Description

This is a bugification of a report on the forums, http://www.makehumancommunity.org/forum/viewtopic.php?p=34061#p34061

jcpalmer:

I am not sure whether this is a MakeHuman / MHX2 problem or a combination. I encountered an issue with expressions in Blender. Have isolated the problem to the minimum steps to reproduce. Make the model, Worked :

  • Change skeleton to default no toes
  • Add Base Teeth

All expressions look normal in Blender. Add these additional changes to cause problem

  • change gender to female
  • change proportions to 100%
  • set a mix of races to African 0.168667, Asian 0.494, Caucasian 0.33733



distort2.png (77.5 KB) Joel Palmius, 05/11/2016 07:53 AM

distort1.png (85.5 KB) Joel Palmius, 05/11/2016 07:53 AM

distort3.png (83.2 KB) Joel Palmius, 05/11/2016 07:53 AM

distort-mhxoverride.png (214 KB) Joel Palmius, 05/11/2016 08:20 AM

distort-mhxnooverride1.png (250 KB) Joel Palmius, 05/11/2016 08:20 AM

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History

#1 Updated by Joel Palmius over 2 years ago

  • File distort-mhxnooverride1.png added
  • File distort-mhxoverride.png added
  • Category changed from Modelling to Documents
  • Assignee changed from Anonymous to Thomas Larsson
  • Priority changed from Normal to Low
  • Target version deleted (MakeHuman 1.1.0)

Having investigated this I think I can isolate it to MHX2, or more specifically how the rig is setup on import in blender.

If you check "override" at import and then at the bottom set rig type to "exported mhx", this is how effort3 looks:

On the other hand, if you accept operator presets, then is how effor3 looks on the same toon:

Since the expressions are poses, they're functions of the applied rig. If you have an incompatible rig, you get corrupt expressions.

Since the problem a) has a workaround, b) doesn't seem to be in MH specifically, I'm going to drop it as an issue targeted for 1.1.x. I'm leaving it open here for now since it might merit a FAQ entry and/or as a reference for Thomas.

(I'll post a pingback on the mhx2 bugtracker too)

#3 Updated by Aranuvir # almost 2 years ago

  • Target version set to MakeHuman 1.1.2

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