Bug #1017

Neck Bones - default and default no toes rigs

Added by Rob Baer over 2 years ago. Updated almost 2 years ago.

Status:NewStart date:04/23/2016
Priority:NormalDue date:
Assignee:-% Done:

0%

Category:Modelling
Target version:MakeHuman 1.1.2

Description

Given their names, is it really intended that the default rig and default no toes rig have different neck bone rotations?

screenshot_1_1461410615.png (163 KB) Rob Baer, 04/23/2016 01:24 PM

1243

Related issues

Related to MakeHuman - Feature #664: Custom Rig with IK joints--Epic Games UE Accepted 01/11/2015
Related to MakeHuman - Bug #275: Neck position in old characters: should be a pose. Fixed 03/26/2014
Related to MakeHuman - Bug #954: Possible problem in default rig weights Accepted 09/01/2015

History

#2 Updated by Rob Baer over 2 years ago

  • Related to Feature #664: Custom Rig with IK joints--Epic Games UE added

#3 Updated by Rob Baer over 2 years ago

  • Related to Bug #275: Neck position in old characters: should be a pose. added

#4 Updated by Aranuvir # over 2 years ago

Perhaps add #954 as related, too. When reworking the skeletons, it would be reasonable to also fix the weighting.

#5 Updated by Aranuvir # over 2 years ago

  • Related to Bug #954: Possible problem in default rig weights added

#6 Updated by Aranuvir # almost 2 years ago

  • Target version set to MakeHuman 1.1.2

#7 Updated by Aranuvir # almost 2 years ago

  • Assignee deleted (Anonymous)

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