Bug #1013

Use build routine to copy assets for makeclothes/maketarget instead of keeping copies in hg

Added by a.g. (Forum User) over 2 years ago. Updated about 2 years ago.

Status:AcceptedStart date:04/21/2016
Priority:NormalDue date:
Assignee:Joel Palmius% Done:

0%

Category:MakeClothes
Target version:MakeHuman 1.1.2

Description

I don't think it's good to release with mismatched target shapes - that would mean that any exported clothes are deformed in MH even with the most basic slider settings.

The backward compatibility argument is not very strong, since as far as I can tell, once the human base mesh is imported into blender, those files are not used anymore, and won't affect any existing projects.

History

#1 Updated by Jonas Hauquier over 2 years ago

  • Priority changed from Normal to High
  • Target version set to MakeHuman 1.1.0

Indeed. The duplicate files should be removed from the repo.
A build or install script, or instructions, should get the files from the right place. Perhaps it can even ask the user to configure the MH install path and read them directly from there.
But we really should not be storing duplicate files in the repo.

#2 Updated by Jonas Hauquier over 2 years ago

  • Status changed from New to Accepted

#3 Updated by Joel Palmius over 2 years ago

  • Subject changed from Target files are different between makeclothes and makehuman to Use build routine to copy assets for makeclothes/maketarget instead of keeping copies in hg
  • Assignee changed from Thomas Larsson to Joel Palmius
  • Priority changed from High to Normal
  • Target version changed from MakeHuman 1.1.0 to MakeHuman 1.1.1

Overwrote the differing targets for now.

Deferring better solution using build routine until later.

#4 Updated by Joel Palmius about 2 years ago

  • Target version changed from MakeHuman 1.1.1 to MakeHuman 1.1.2

Also available in: Atom